Event Model
u Init() initializes, Destroy() at end
n Exception: Form’s DE before form
u Error() traps all errors in an object’s code
u Activate() and Deactivate() events on focus
u Mouse* on mouse events – up, down, move
u OLE Drag and Drop supported with a series of
events
u Events fire automatically, or when the user
chooses – use events to fire code in methods,
never methods to call events.